﻿1857.1.1 = {
	capital = 12

	set_convoys = 50
	set_research_slots = 2

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
		#POLITICS

		#hos_is_leader
		victorian_era
		doctrine_victorian_army_1
		industrializing
		#has_heir
		#parliamentary_monarchy

		low_economic_mobilisation
		limited_exports
		army_spending_level_2
		taxation_level_1
		cl_restricted
		

		#stagnation_growth
		border_control
		limited_conscription
		limited_equality
		parliamentary_suffrage

		#human_rights
		no_elections

		open_schools
		state_religion
		#religion_protestant

		 social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

		#NATIONAL SPIRITS
	}

	# #Most Favoured Nation
	set_variable = { most_favoured_country = PRS.id }

	set_politics = {
		ruling_party = autocracy
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 39
		traditional_conservatism = 29
		radical_democracy = 1
		chauvinist_populism = 0
		autocracy = 31
		fundamentalism = 0
	}

	set_technology = {
		infantry_weapons = 1 traditional_mixed_arms = 1
	tribal_carrier_birds = 1 tribal_electrical_theory = 1
	tribal_steel_tools = 1
	tribal_tatics = 1
	tribal_gunpowder = 1
	tribal_riding = 1
	tribal_steam_experiments = 1
	tribal_forging = 1
	tribal_artisan = 1
	tribal_chemistry = 1
	tribal_guilds_trade = 1
	tribal_crop_planting = 1
	tribal_irrigation = 1
	tribal_crop_rotation = 1
	tribal_salted_smoked_goods = 1
	tribal_leching = 1
		tech_infantry_napoleonic_uniform = 1
		vic_army_cloth = 1
		tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		tech_naval_early_gunboat = 1
		tech_naval_lineship = 1
		tech_naval_1857_lineship = 1
		tech_naval_mtg_1857_corvette_hull = 1
		tech_naval_early_frigate = 1
		tech_naval_1850_frigate = 1
		tech_naval_mtg_paddle_wheels = 1
		tech_naval_1850_gunboat = 1
		gw_artillery = 1
		start_build_tech = 1
		iron_railways = 1
		steam_engine = 1
		manufactories = 1
		hot_blast_furnaces = 1
		food_preserving_icebox = 1
		early_artificial_fertilizer = 1
		electrical_engineering = 1
		basic_cavalry = 1
		tech_humanities_mercantilism = 1
		tech_humanities_capitalism = 1
	}

	add_equipment_to_stockpile = {
		type = infantry_equipment_rifle_0
		amount = 250
		producer = UBD
	}
	add_equipment_to_stockpile = {
		type = uniform_equipment_1
		amount = 250
		producer = UBD
	}

	# POLITICAL LEADERS

	# Ship classes

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Ship of the Line Class"
		type = ship_hull_lineship_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steam Clipper Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Steamer Class"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		
	}
	create_equipment_variant = {
		name = "Ship of the Line Class"
		type = ship_hull_lineship_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Frigate Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
		}
		obsolete = yes
	}
}